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    GTa3: Alpha Version Mod 2.0

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    gtavgamer

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    Re: GTa3: Alpha Version Mod 2.0

    Post  gtavgamer on Sun Sep 25, 2016 10:40 am

    you have to go to the right of the airport send me your save game and I can show a vid

    rishil_380rs

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    Re: GTa3: Alpha Version Mod 2.0

    Post  rishil_380rs on Sun Sep 25, 2016 11:25 am

    gtavgamer wrote:you have to go to the right of the airport send me your save game and I can show a vid

    Sure, what is your email?
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    gtavgamer

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    Re: GTa3: Alpha Version Mod 2.0

    Post  gtavgamer on Sun Sep 25, 2016 11:29 am


    rishil_380rs

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    Re: GTa3: Alpha Version Mod 2.0

    Post  rishil_380rs on Sun Sep 25, 2016 11:44 am


    Thanks, check your email.
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    gtavgamer

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    i love this mod

    Post  gtavgamer on Sun Sep 25, 2016 2:21 pm

    I think it is the best gta mod ever now I know there are some things that are inaccurate but thats what makes it so good meltedsox you improved gta 3 Very Happy Very Happy Very Happy

    antho01

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    Re: GTa3: Alpha Version Mod 2.0

    Post  antho01 on Sun Sep 25, 2016 4:23 pm

    rishil_380rs wrote:
    rishil_380rs wrote:I have an issue to point out. In the mission Arms Shortage, it won't work properly because Phil's place has been replaced with the airport.

    Because of this issue I will not be able to progress through the game. :/
    Tomorrow i will post you how must you do

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Mon Sep 26, 2016 10:30 pm

    rishil_380rs wrote:
    rishil_380rs wrote:I have an issue to point out. In the mission Arms Shortage, it won't work properly because Phil's place has been replaced with the airport.

    Because of this issue I will not be able to progress through the game. :/

    The mod was released terribly. I am so sorry for the current state of it as it was not correctly tested before release. The mod is two years old, and I have no spare time to patch it now since I'm working on the reboot. I apologize for any inconvenience

    gtavgamer wrote:I think it is the best gta mod ever now I know there are some things that are inaccurate but thats what makes it so good meltedsox you improved gta 3 Very Happy Very Happy Very Happy

    Thanks gtavgamer! Glad to see you're helping out your fellow commutes. That's what I like to see here. As for gta3, I tried my best. But, will do better on the reboot mod! Wink


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    rishil_380rs

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    Re: GTa3: Alpha Version Mod 2.0

    Post  rishil_380rs on Thu Sep 29, 2016 12:35 pm

    MeltedSOX wrote:
    rishil_380rs wrote:
    rishil_380rs wrote:I have an issue to point out. In the mission Arms Shortage, it won't work properly because Phil's place has been replaced with the airport.

    Because of this issue I will not be able to progress through the game. :/

    The mod was released terribly. I am so sorry for the current state of it as it was not correctly tested before release. The mod is two years old, and I have no spare time to patch it now since I'm working on the reboot. I apologize for any inconvenience

    gtavgamer wrote:I think it is the best gta mod ever now I know there are some things that are inaccurate but thats what makes it so good meltedsox you improved gta 3 Very Happy Very Happy Very Happy

    Thanks gtavgamer! Glad to see you're helping out your fellow commutes. That's what I like to see here. As for gta3, I tried my best. But, will do better on the reboot mod! Wink

    No need to apologise dude so don't worry. Thanks to gtavgamer, he was able to demonstrate Smile

    MiATzA

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    Re: GTa3: Alpha Version Mod 2.0

    Post  MiATzA on Thu Sep 29, 2016 3:27 pm

    GTA3 Alpha was mostly made by rookies, except Melted, the timecyc's edit it's horrible, it has phases wich are buggy, sound effects spared from gta3 website.
    It was mostly done because it was needed to, GTA3 BETA now will be better and better sounds etc.

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sat Oct 01, 2016 2:47 pm

    MiATzA wrote:GTA3 Alpha was mostly made by rookies, except Melted, the timecyc's edit it's horrible, it has phases wich are buggy, sound effects spared from gta3 website.
    It was mostly done because it was needed to, GTA3 BETA now will be better and better sounds etc.

    No need to bash on them. They are not rookies, and they are good friends of mine. They are working on an Alpha Mod that we all dreamed of creating back then. They made it possible. So please, respect them.


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    Dan131

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Dan131 on Sat Oct 01, 2016 5:50 pm

    MeltedSOX wrote:
    MiATzA wrote:GTA3 Alpha was mostly made by rookies, except Melted, the timecyc's edit it's horrible, it has phases wich are buggy, sound effects spared from gta3 website.
    It was mostly done because it was needed to, GTA3 BETA now will be better and better sounds etc.

    No need to bash on them. They are not rookies, and they are good friends of mine. They are working on an Alpha Mod that we all dreamed of creating back then. They made it possible. So please, respect them.


    Once Rookies Re texturing buildings incorrectly and doing unfinished jobs
    Now as Experts Creating a promising replica of the Alpha version. with 100% accurateness!


    Also I Think Melted already learned his lesson after he and his older mods went through S##t and stuff
    Hopefully they're only using Real or 'Damn close to real' sources.
    So no more random Bullshiet on the mods.

    Jumbojesus

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Jumbojesus on Mon Oct 03, 2016 1:15 pm

    Hi

    This mod is a dream for all oldschool players! i can remember the old pictures in magazine befor realese. very nice, i am wating for the beta version

    sry for my english

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Mon Oct 03, 2016 2:37 pm

    Jumbojesus wrote:Hi

    This mod is a dream for all oldschool players! i can remember the old pictures in magazine befor realese. very nice, i am wating for the beta version

    sry for my english


    Thanks! Enjoy.


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    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Sun Oct 30, 2016 12:59 pm

    Hi,
    Are you able to split the download into 2 or 3 parts?
    I tried to download but my conection makes some problems.

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sun Oct 30, 2016 3:38 pm

    Neon wrote:Hi,
    Are you able to split the download into 2 or 3 parts?
    I tried to download but my conection makes some problems.


    Unfortunately, we cannot do that at this time.


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    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Mon Oct 31, 2016 11:05 pm

    Ok,
    I try to download it in the conventional ay next time and wait.
    But it looks like nice work.

    P.S.: I think that the Callahan-Bridge has two towers in early versions.

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Tue Nov 01, 2016 8:17 pm

    Neon wrote:Ok,
    I try to download it in the conventional ay next time and wait.
    But it looks like nice work.

    P.S.: I think that the Callahan-Bridge has two towers in early versions.


    The two tower Callahan Bridge was just a render. It wasn't in-game.


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    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Sat Nov 05, 2016 10:22 am

    Ah ok.
    I got the mod now, the next time I will test it.

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sat Nov 05, 2016 2:42 pm

    Neon wrote:Ah ok.
    I got the mod now, the next time I will test it.


    Awesome!!


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    Dan131

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Dan131 on Sat Nov 05, 2016 6:17 pm

    Neon wrote:Ah ok.
    I got the mod now, the next time I will test it.

    Make sure all the stuff from the update 1 folder is installed.because they're patches actually.
    without them,the game will have some serious issues or crashes.

    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Sat Nov 12, 2016 2:33 pm

    I may have Problem: NO° PCCD missing

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Mon Nov 14, 2016 1:15 pm

    Neon wrote:I may have Problem: NO° PCCD missing

    I've never heard that error message before. Could be something with the exe.


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    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Tue Nov 22, 2016 7:51 pm

    I installed the normal GTA3-game (DVD-based) and the Alpha a second time.
    But the Alpha "need" a CD/DVD.

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Tue Nov 22, 2016 11:59 pm

    Neon wrote:I installed the normal GTA3-game (DVD-based) and the Alpha a second time.
    But the Alpha "need" a CD/DVD.


    Does your copy of GTA 3 comes with 2 CDs or one?


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    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Wed Nov 23, 2016 11:52 am

    That are two DVDs (Install/Play), they're included in the "Grand Theft Auto The Trilogy"-Box of the year 2012 (German Version).

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Wed Nov 23, 2016 1:25 pm

    Neon wrote:That are two DVDs (Install/Play), they're included in the "Grand Theft Auto The Trilogy"-Box of the year 2012 (German Version).

    Put the "Play" CD in the drive and then open the folder of the disc. You will see a "audio" folder in the disc, copy that folder and paste into the Alpha Mods's folder. Make sure not to overwrite the two SFX files of the Alpha mod in the audio folder.


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    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Wed Nov 23, 2016 2:08 pm

    Ok, i done it but now there is a error after starting a game:

    Unhandled exception: c0000005
    At Address: 004314d0

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Wed Nov 23, 2016 8:46 pm

    Neon wrote:Ok, i done it but now there is a error after starting a game:

    Unhandled exception: c0000005
    At Address: 004314d0


    Did you install the mod onto GTA 3? Vanilla GTA 3 is not necessary. The mod is build to install and play without GTA3.


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    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Thu Nov 24, 2016 5:57 am

    I installed the original GTA 3 at the first and the Alpha to a different folder.
    Then I copy the audio of the original to the Alpha one to overwrite the same data (not the SFX).

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Fri Nov 25, 2016 8:23 pm

    Neon wrote:I installed the original GTA 3 at the first and the Alpha to a different folder.
    Then I copy the audio of the original to the Alpha one to overwrite the same data (not the SFX).


    You don't need to install the original GTA 3 in order to play the mod.


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    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Fri Nov 25, 2016 8:37 pm

    Ok,
    And what can I do about the exception?

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Fri Nov 25, 2016 8:52 pm

    Neon wrote:Ok,
    And what can I do about the exception?

    Did you downloaded the patch? The one with the radio stations?


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    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Fri Nov 25, 2016 9:09 pm

    No,
    Where I can find it?

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sat Nov 26, 2016 1:34 am

    Neon wrote:No,
    Where I can find it?

    At the man thread, first page. Right underneath the link to the mod.


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    MiATzA

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    Re: GTa3: Alpha Version Mod 2.0

    Post  MiATzA on Fri Dec 16, 2016 10:21 am

    This mod was cool actually, besides this, GTA3D will rock. But GTA3 Alpha it's one of my experiences, with beta mods.
    #alpha

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sat Dec 17, 2016 4:49 pm

    MiATzA wrote:This mod was cool actually, besides this, GTA3D will rock. But GTA3 Alpha it's one of my experiences, with beta mods.
    #alpha


    GTA3D will definitely be the best alpha mod, we cannot wait for release. 

    As for us, we're the first to re-create the e3 beta and we're going to do the best job at it. 

    All the guys at GTA3D and all of us who are doing the Beta Version Mod are doing our best to give you all the greatest alpha mod and beta mod.


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    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Sat Jan 21, 2017 5:24 pm

    So, I download all the relevant things for it and does it.

    Here are some problems:
    no text
    Crash

    JOOXD2

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    system requiments ?

    Post  JOOXD2 on Wed Jan 25, 2017 9:32 am

    system requiments ?

    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Wed Jan 25, 2017 4:02 pm

    GTA 3 (normal) and the other GTA's of this Engine-Generation works, ENB-Series too. I guess, I have another problem.

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sun Feb 19, 2017 4:00 pm

    That's because Alpha Version Mod 2.0 was released as shit! We were working on a new update to fix all these problems, but we cancelled it due to having a very small team and only focusing on the Beta Version Mod.


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    Neon

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Neon on Tue Feb 28, 2017 3:36 pm

    Ok,
    I transferred the data to a normal GTA3-folder and now it works good.

    Good:
    -The athmosphere of the city, it's very cartoonish like promissed.
    -The details of the work.
    -The concept with the Airport

    Negative:
    -The Cartel is very overpowered (M14)
    -Some details at the new Airport

    Question:
    -What is with the packages at the Ungerground-Staiton in Portland and Shoreside-Vale?
    -How does the Mission (With Phil Cassidy) works?

    Update:
    -Ambulance Missions: Some patients into buildings (B****'n Dog Food, behind the door) or under the road.
    -The Mission including Phil can't be started.
    -Sometime until police and firefighter missions in Staunton Island the game crash.
    -Package are unable to collect.

    Sponsored content

    Re: GTa3: Alpha Version Mod 2.0

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