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    GTa3: Alpha Version Mod 2.0

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    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sat Aug 16, 2014 4:52 pm

    Pyroshox wrote:I'm having a problem inserting the files from Fix 1 into the TXD.img.

    Basically, the problem I am having is this.  I tried to replace the file "inditaly1.txd".  And it says it is too large to replace, so i tried deleting it like you said in the ReadMe.  But, whenever I try to delete it, it comes up with this error: "dir file error it might be in use.. exiting.." and it IMG Tool just stays open with the Red X button only available for me to push.

    Make sure to right click on the mod folder and uncheck the read only box then do the same with the models folder and keep everything open. Like the screenshot below...




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    Pyroshox

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Pyroshox on Sat Aug 16, 2014 5:10 pm

    MeltedSOX wrote:
    Pyroshox wrote:I'm having a problem inserting the files from Fix 1 into the TXD.img.

    Basically, the problem I am having is this.  I tried to replace the file "inditaly1.txd".  And it says it is too large to replace, so i tried deleting it like you said in the ReadMe.  But, whenever I try to delete it, it comes up with this error: "dir file error it might be in use.. exiting.." and it IMG Tool just stays open with the Red X button only available for me to push.

    Make sure to right click on the mod folder and uncheck the read only box then do the same with the models folder and keep everything open. Like the screenshot below...


    I did that, someone on a different forum gave that as the fix and the error still occurs.

    @Islegenda23, I don't have a gta3.set, and this problem has nothing to do with it.

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sat Aug 16, 2014 5:31 pm

    Pyroshox wrote:I did that, someone on a different forum gave that as the fix and the error still occurs.

    Do the same as the pic shown, but don't click apply and leave them open.


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    someguy23

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    Re: GTa3: Alpha Version Mod 2.0

    Post  someguy23 on Sat Aug 16, 2014 5:31 pm

    the msx download is down man i only have bad luck with this Sad

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sat Aug 16, 2014 5:35 pm

    someguy23 wrote:the msx download is down man i only have bad luck with this Sad

    Dropbox stop the download temporarily because off too many download traffics at once. No worries, I will upload them to another site


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    Stahu147

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Stahu147 on Sat Aug 16, 2014 6:31 pm

    Melted, your team's mod is GOOOOD! About half a year ago, I thought, that you did everything possible for that mod, and you'll start putting huge amount of random shit, to keep this mod alive, but you did really good work!

    And another thing, your game counts Staunton airport as a part of Portland, this really doesn't matter, but better fix it.

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sat Aug 16, 2014 6:42 pm

    Stahu147 wrote:Melted, your team's mod is GOOOOD! About half a year ago, I thought, that you did everything possible for that mod, and you'll start putting huge amount of random shit, to keep this mod alive, but you did really good work!

    And another thing, your game counts Staunton airport as a part of Portland, this really doesn't matter, but better fix it.

    Thanks for the kind words, Stahu. Glad you are enjoying the mod! Smile

    Yeah the airport is massive. But the thing is we can't do nothing about that now because the map is small and Portland is close to Stauton.


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    chriscarr99

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    Re: GTa3: Alpha Version Mod 2.0

    Post  chriscarr99 on Sat Aug 16, 2014 8:19 pm

    Stahu147 wrote:
    chriscarr99 wrote:
    MeltedSOX wrote:
    Stahu147 wrote:
    Sergiu wrote:
    Stahu147 wrote:
    MeltedSOX wrote:
    Stahu147 wrote:
    MeltedSOX wrote:
    Stahu147 wrote:
    MeltedSOX wrote:
    Stahu147 wrote:
    MeltedSOX wrote:Is everyone enjoying the mod so far?
    It still wants CD, even if I convert msx.mp3 to wav.  Crying or Very sad

    Did you put in KJAH as well? Also did you made the exe run in compatibility mode Windows XP Service Pack 3?
    Yes, I did.

    We suggest you to re-install the mod. And place it in your program files like a game. Once that's done simply place KJAH and MSX wav files into the audio folder. Also, make sure you delete your GTA3 User Files folder from your documents folder. Then make the exe run on windows xp service pack 3 compatibility mode, and make sure run as administrator is checked as well. Boot the up the mod, and see if it starts.
    OK. I did everything above, but maybe installer messed something. I'm trying again...

    Make sure when the installer is running, don't touch anything on your PC.

    And again, doesn't works. Surprisingly, only your first, buggy release worked. I'll try pasting first release's gta3.exe and audio folder, if it won't work, I don't know what would work.

    Well, one thing's for sure, it's only you experiencing this, therefore, there's nothing much we can do as it is on your end.
    Yeaaah, it worked!!!!

    Sweet! How you fixed it?
    yeah because im having the insert play disc problem too  pale 
    As I said, Chris, I used gta3.exe and audio folder from first, buggy release of alpha version mod v 2.0 and pasted in the last version of mod, do you understand me?
    i dont have those could you send them to me?
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    RacingDeath12

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    Re: GTa3: Alpha Version Mod 2.0

    Post  RacingDeath12 on Sat Aug 16, 2014 8:49 pm

    Please anwser... why do i not have PS2 anims? I watched this other guy on youtube who did made a walktrough of the mod, and he has PS2 anims! How does he have the anims, but not me? Oh and the alpha fonts are gone, and now i have ''Give Me Liberty'' instead of Toturial Mission.
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    RacingDeath12

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    Re: GTa3: Alpha Version Mod 2.0

    Post  RacingDeath12 on Sat Aug 16, 2014 8:53 pm

    Also where is the new Claude? did you guys cut this out of the mod intentionally?

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Guest on Sat Aug 16, 2014 9:01 pm

    RacingDeath12 wrote:Please anwser... why do i not have PS2 anims? I watched this other guy on youtube who did made a walktrough of the mod, and he has PS2 anims! How does he have the anims, but not me? Oh and the alpha fonts are gone, and now i have ''Give Me Liberty'' instead of Toturial Mission.


    If it looks heavy while carrying a gun, he's having the anims. You might just not notice it, you'll have to pay attention to details.

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Guest on Sat Aug 16, 2014 9:02 pm

    RacingDeath12 wrote:Also where is the new Claude? did you guys cut this out of the mod intentionally?

    Yes, but we have it all planned.  Cool 

    ENunn

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    Re: GTa3: Alpha Version Mod 2.0

    Post  ENunn on Sat Aug 16, 2014 9:38 pm

    Will there be an addon version? You can still keep the normal version, but can you please make a smaller addon version?

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Guest on Sat Aug 16, 2014 9:39 pm

    ENunn wrote:Will there be an addon version? You can still keep the normal version, but can you please make a smaller addon version?

    We've done that and it didn't end too well. Honestly, I don't think so, I mean, we've been through it, if you want to hear not just my opinion, contact MeltedSOX via PM.

    dude

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    Re: GTa3: Alpha Version Mod 2.0

    Post  dude on Sat Aug 16, 2014 11:35 pm

    MeltedSOX wrote:
    As for the msx file, it is in mp3 format. So, if the station not working for you and you get "Insert GTA 3 Disc", just convert the msx mp3 to msx.wav and it should be fine.


    HOW EXACTLY CAN I CONVERT IT SOMEONE TEACH ME PLS ?

    PS: I am a newbie  tongue tongue 

    guilmon1998

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    Re: GTa3: Alpha Version Mod 2.0

    Post  guilmon1998 on Sun Aug 17, 2014 12:32 am

    how i can install the update folder, because when i open the game with the audio files and without the update, the game is so glitchy  Crying or Very sad 

    dude

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    Re: GTa3: Alpha Version Mod 2.0

    Post  dude on Sun Aug 17, 2014 1:02 am

    Hello My Game Crashed while starting a new game at the end of the loading

    plx help.pece

    guilmon1998

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    Re: GTa3: Alpha Version Mod 2.0

    Post  guilmon1998 on Sun Aug 17, 2014 1:05 am

    im having problems with the game, it's so buggy, i can't see the building and the peds  Crying or Very sad 
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    Pyroshox

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Pyroshox on Sun Aug 17, 2014 1:06 am

    One question, why weren't the fixes implemented into the game the installer installs?

    IvanGTAGamer

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    Re: GTa3: Alpha Version Mod 2.0

    Post  IvanGTAGamer on Sun Aug 17, 2014 4:39 am

    So you've changed WLLC from being a hard rock station into another 80's station, similar to Flashback FM?
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    RacingDeath12

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    Re: GTa3: Alpha Version Mod 2.0

    Post  RacingDeath12 on Sun Aug 17, 2014 4:51 am

    Sergiu wrote:
    RacingDeath12 wrote:Please anwser... why do i not have PS2 anims? I watched this other guy on youtube who did made a walktrough of the mod, and he has PS2 anims! How does he have the anims, but not me? Oh and the alpha fonts are gone, and now i have ''Give Me Liberty'' instead of Toturial Mission.


    If it looks heavy while carrying a gun, he's having the anims. You might just not notice it, you'll have to pay attention to details.

    No seriously, i recgonize it. Im still even playing the PS2 version. I know the walking style, and the carrying a heavy gun style is also the same. Il try to re-install the anims for the mod files, and see again..
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    RacingDeath12

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    Re: GTa3: Alpha Version Mod 2.0

    Post  RacingDeath12 on Sun Aug 17, 2014 4:55 am

    I just found out...there is no anim folder in the mod files...lolzz
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    Dan131

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Dan131 on Sun Aug 17, 2014 6:21 am

    the water became a ful of blood Very Happy XD
    http://s1281.photobucket.com/user/mdan31/media/gta32014-08-1613-21-22-12_zps63bf57c6.png.html?filters[user]=140923274&filters[recent]=1&sort=1&o=0
    and sometimes bacame fully black
    also there is a randomly colored square under the time counter
    http://s1281.photobucket.com/user/mdan31/media/gta32014-08-1711-09-32-10_zps0db93fdc.png.html?filters[user]=140923274&filters[recent]=1&sort=1&o=0
    http://s1281.photobucket.com/user/mdan31/media/gta32014-08-1613-43-45-29_zpsb2145e1c.png.html?filters[user]=140923274&filters[recent]=1&sort=1&o=0

    quick tip for the first ray mission: use rocket launcher instead of grandante Very Happy

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Guest on Sun Aug 17, 2014 7:57 am

    guilmon1998 wrote:im having problems with the game, it's so buggy, i can't see the building and the peds  Crying or Very sad 

    That's on your end, probably badly installed.

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Guest on Sun Aug 17, 2014 7:58 am

    IvanGTAGamer wrote:So you've changed WLLC from being a hard rock station into another 80's station, similar to Flashback FM?

    It's a placeholder from the previous version. We'll be making it a political propaganda radio.

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Guest on Sun Aug 17, 2014 8:01 am

    RacingDeath12 wrote:I just found out...there is no anim folder in the mod files...lolzz

    Yes, there is. You've probably installed an older version or something. I can confirm that, the installer, does, indeed, have the PS2 anims.

    You're the only one experiencing that. Therefore, I'm going to send you the file itself, just add it to anims, replace anything if required:


    https://www.dropbox.com/s/5i9v98v4s9lz2k3/ped.ifp

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Guest on Sun Aug 17, 2014 8:02 am

    Dan131 wrote:the water became a ful of blood Very Happy XD
    http://s1281.photobucket.com/user/mdan31/media/gta32014-08-1613-21-22-12_zps63bf57c6.png.html?filters[user]=140923274&filters[recent]=1&sort=1&o=0
    and sometimes bacame fully black
    also there is a randomly colored square under the time counter
    http://s1281.photobucket.com/user/mdan31/media/gta32014-08-1711-09-32-10_zps0db93fdc.png.html?filters[user]=140923274&filters[recent]=1&sort=1&o=0
    http://s1281.photobucket.com/user/mdan31/media/gta32014-08-1613-43-45-29_zpsb2145e1c.png.html?filters[user]=140923274&filters[recent]=1&sort=1&o=0

    quick tip for the first ray mission: use rocket launcher instead of grandante Very Happy

    Issues due to ENB and/or the HUD. We can't do much about the water, but we can fix the HUD issue.
    Also, I'd suggest you run your game on x32 res setting. x16 is not suitable for you. Smile
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    RacingDeath12

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    Re: GTa3: Alpha Version Mod 2.0

    Post  RacingDeath12 on Sun Aug 17, 2014 9:23 am

    Sergiu wrote:
    RacingDeath12 wrote:I just found out...there is no anim folder in the mod files...lolzz

    Yes, there is. You've probably installed an older version or something. I can confirm that, the installer, does, indeed, have the PS2 anims.

    You're the only one experiencing that. Therefore, I'm going to send you the file itself, just add it to anims, replace anything if required:


    https://www.dropbox.com/s/5i9v98v4s9lz2k3/ped.ifp

    THANKSS Wink
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    alxmr

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    Re: GTa3: Alpha Version Mod 2.0

    Post  alxmr on Sun Aug 17, 2014 11:25 am

    i havent experienced any glitches on the game, EXCEPT for the intro of the game.
    after catalina shoots claude, the newspaper image appears and it gets stuck there forever. but if you jump the cutscene the game will work normal.
    but for me(windows7 user) i think i have to run the .exe on administrator and on windows service pack 2 or 3, disable desktop composition and DEP.
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    RacingDeath12

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    Re: GTa3: Alpha Version Mod 2.0

    Post  RacingDeath12 on Sun Aug 17, 2014 11:33 am


    SolidUSP*

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    Re: GTa3: Alpha Version Mod 2.0

    Post  SolidUSP* on Sun Aug 17, 2014 12:25 pm

    Why do the cop cars have black stripes instead of white stripes, how do I get those ugly black stripes to be white again....

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sun Aug 17, 2014 1:32 pm

    SolidUSP* wrote:Why do the cop cars have black stripes instead of white stripes, how do I get those ugly black stripes to be white again....

    Which version of the mod you're using? The one from Wednesday, or the one with the installer?


    Last edited by MeltedSOX on Sun Aug 17, 2014 2:37 pm; edited 1 time in total


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    bmizzle201

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    Can't run it. Installed everything correctly

    Post  bmizzle201 on Sun Aug 17, 2014 2:09 pm

    I installed everything correctly, both of the files, i am running it in comparability mode for Windows Service Pack 3, but for some reason when i open the mod (After repetitively left clicking) my framerate is 1-6 and the screen flashes black, then when i go to start a new game it gives me a complete black screen Sad I've wanted this mod since May but now that it's out i can't even play it!

    MeltedSOX
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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sun Aug 17, 2014 2:26 pm

    bmizzle201 wrote:I installed everything correctly, both of the files, i am running it in comparability mode for Windows Service Pack 3, but for some reason when i open the mod (After repetitively left clicking) my framerate is 1-6 and the screen flashes black, then when i go to start a new game it gives me a complete black screen Sad I've wanted this mod since May but now that it's out i can't even play it!

    Try the low end ENB file. Seems like your PC cannot handle the high end version.


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    someguy23

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    Re: GTa3: Alpha Version Mod 2.0

    Post  someguy23 on Sun Aug 17, 2014 3:59 pm

    the mod works really good on my pc i can even play it on german  Very Happy 

    SolidUSP*

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    Re: GTa3: Alpha Version Mod 2.0

    Post  SolidUSP* on Sun Aug 17, 2014 5:57 pm

    MeltedSOX wrote:
    SolidUSP* wrote:Why do the cop cars have black stripes instead of white stripes, how do I get those ugly black stripes to be white again....

    Which version of the mod you're using? The one from Wednesday, or the one with the installer?
    Wednesday, why does the one from the installer fix the cop car stripes??

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Guest on Sun Aug 17, 2014 6:06 pm

    SolidUSP* wrote:
    MeltedSOX wrote:
    SolidUSP* wrote:Why do the cop cars have black stripes instead of white stripes, how do I get those ugly black stripes to be white again....

    Which version of the mod you're using? The one from Wednesday, or the one with the installer?
    Wednesday, why does the one from the installer fix the cop car stripes??

    The installer is fully playable, no major glitches at all.
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    Gamerjman19

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Gamerjman19 on Sun Aug 17, 2014 9:29 pm

    So what can we expect from the next update?

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Guest on Sun Aug 17, 2014 9:41 pm

    Gamerjman19 wrote:So what can we expect from the next update?

    Design updates.

    PetroCobra

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    Re: GTa3: Alpha Version Mod 2.0

    Post  PetroCobra on Sun Aug 17, 2014 9:59 pm

    I've got some questions...

    1. Can you get the 100% completion of the game with this mod? I say it because occult packages and rampages are removed, also I find it strange that the alpha had not kill frenzies.

    2. You gonna put russian mobsters in some update? I really want them.

    3. What about the alpha font? cannot put the file in a download link?

    The mod looks really great, but i expected a little bit more about this version, honestly.

    also some citiy names need to be fixed.

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Guest on Sun Aug 17, 2014 10:01 pm

    PetroCobra wrote:I've got some questions...

    1. Can you get the 100% completion of the game with this mod? I say it because occult packages and rampages are removed, also I find it strange that the alpha had not kill frenzies.

    2. You gonna put russian mobsters in some update? I really want them.

    3. What about the alpha font? cannot put the file in a download link?

    The mod looks really great, but i expected a little bit more about this version, honestly.

    also some citiy names need to be fixed.

    In all honesty, we could deliver only half of the promised features due to us wanting to get them as good as possible.
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    LittleUZI

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    Re: GTa3: Alpha Version Mod 2.0

    Post  LittleUZI on Sun Aug 17, 2014 10:17 pm

    PetroCobra wrote:I've got some questions...

    1. Can you get the 100% completion of the game with this mod? I say it because occult packages and rampages are removed, also I find it strange that the alpha had not kill frenzies.

    2. You gonna put russian mobsters in some update? I really want them.

    3. What about the alpha font? cannot put the file in a download link?

    The mod looks really great, but i expected a little bit more about this version, honestly.

    also some citiy names need to be fixed.
    As far as I know in this mod there is only 1 city  cyclops 

    PetroCobra

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    Re: GTa3: Alpha Version Mod 2.0

    Post  PetroCobra on Sun Aug 17, 2014 10:23 pm

    LittleUZI wrote:
    PetroCobra wrote:I've got some questions...

    1. Can you get the 100% completion of the game with this mod? I say it because occult packages and rampages are removed, also I find it strange that the alpha had not kill frenzies.

    2. You gonna put russian mobsters in some update? I really want them.

    3. What about the alpha font? cannot put the file in a download link?

    The mod looks really great, but i expected a little bit more about this version, honestly.

    also some citiy names need to be fixed.
    As far as I know in this mod there is only 1 city  cyclops 

    I mean the names of the neighborhoods like Little Italy (Saint Mark's) Towers, (Hepburn Heighs) Park (Belleville) etc.

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    Re: GTa3: Alpha Version Mod 2.0

    Post  MeltedSOX on Sun Aug 17, 2014 10:23 pm

    SolidUSP* wrote:
    MeltedSOX wrote:
    SolidUSP* wrote:Why do the cop cars have black stripes instead of white stripes, how do I get those ugly black stripes to be white again....

    Which version of the mod you're using? The one from Wednesday, or the one with the installer?
    Wednesday, why does the one from the installer fix the cop car stripes??

    We cannot help you because we do not support that version. If you are experiencing problems, we suggest you use the new upload we just provided with the installer. It contains many fixes as well as the black stripes on the cop car you are having.


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    juang1999

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    Re: GTa3: Alpha Version Mod 2.0

    Post  juang1999 on Mon Aug 18, 2014 1:31 am

    i like gta 3 alpha 2.0 its works Smile 

    darthvader20011

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    Re: GTa3: Alpha Version Mod 2.0

    Post  darthvader20011 on Mon Aug 18, 2014 6:20 am

    Yea, I downloaded it.yesterday via phone. It is awesome!

    KingAethelWulf

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    Re: GTa3: Alpha Version Mod 2.0

    Post  KingAethelWulf on Mon Aug 18, 2014 6:27 am

    I still haven't been able to successfully make it to the menu screen. The game either crashes when loading or some screen pops up with one of the GTA 3 characters and a grey rectangle and it just stays like that. What am I doing wrong?

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Guest on Mon Aug 18, 2014 9:09 am

    KingAethelWulf wrote:I still haven't been able to successfully make it to the menu screen. The game either crashes when loading or some screen pops up with one of the GTA 3 characters and a grey rectangle and it just stays like that. What am I doing wrong?

    It has been specifically stated, run it on XP SP2/3 compat mode.
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    Dan131

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Dan131 on Mon Aug 18, 2014 9:56 am

    at the arms shortrage mission is wont worki cause you all removed the place cause if fuckin airport
    http://s1281.photobucket.com/user/mdan31/media/gta32014-08-1814-52-26-70_zps0fe6f90c.png.html?filters[user]=140923274&filters[recent]=1&sort=1&o=0
    nothing happens
    http://s1281.photobucket.com/user/mdan31/media/gta32014-08-1814-52-33-10_zpsd661f090.png.html?filters[user]=140923274&filters[recent]=1&sort=1&o=0

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    Re: GTa3: Alpha Version Mod 2.0

    Post  Guest on Mon Aug 18, 2014 10:03 am

    Dan131 wrote:at the arms shortrage mission is wont worki cause you all removed the place cause if fuckin airport
    http://s1281.photobucket.com/user/mdan31/media/gta32014-08-1814-52-26-70_zps0fe6f90c.png.html?filters[user]=140923274&filters[recent]=1&sort=1&o=0
    nothing happens
    http://s1281.photobucket.com/user/mdan31/media/gta32014-08-1814-52-33-10_zpsd661f090.png.html?filters[user]=140923274&filters[recent]=1&sort=1&o=0

    We might have to remove the airport if it really causes that much trouble.

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    Re: GTa3: Alpha Version Mod 2.0

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